![]() However, the idea of cleverly climbing and fighting across a seedy-looking level of Coruscant during a heist was still realized. ![]() Survivor’s Metroidanvia-like level design and Lightsaber-and-Force-based combat are much different than what was promised from 1313. Instead, I feel happy that at least some fraction of that idea was able to be realized. Playing through Survivor’s opening doesn’t elicit feelings of disappointment about 1313, though. ![]() The idea of an Uncharted-like game about Boba Fett fighting throughout the Coruscant underworld is such an excellent pitch that I’ve grieved the loss of a game I never even had a chance to play for over a decade. A walk through Star Wars gaming history.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |